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Frostpunk refugees
Frostpunk refugees












frostpunk refugees
  1. Frostpunk refugees how to#
  2. Frostpunk refugees upgrade#
  3. Frostpunk refugees full#
  4. Frostpunk refugees free#

In this scenario, Hothouses too!Īn extra 4 hours is a HUGE boost in resource gain.īeing cold isn't really all that bad. Especially on Research Labs, Gathering Posts, always on Steel Mills and Wood buildings. and sometimes, I'll just let them go into "revolt" and then bring it down the next day anyways.Įxtended Workshift ALL THE TIME. The only time this is not the case is when a random "demand" pops up that would push me into "revolt".

Frostpunk refugees full#

It should be hovering between 50% and full revolt pretty much constantly. Snowball those resources!īasically, if your Discontent bar isn't "nearly full" all the time, you are doing something wrong. For note, I've read in this scenario on older guides that they like to setup Outposts.

frostpunk refugees

Scouts qualify as "tech you research to get more resources". But you can wing it, I do! Just remember, cluster houses and work buildings. but I AM saying if you do that, this scenario will be a LOT easier (as will Frostpunk in general). I'm not saying you need to be all "learn most efficient layouts for steam hubs to cram as much stuff in as possible". No automatons! You must be compact to make this work and not run out of coal while you are doing it. Thus, at night, you can turn off the hubs you aren't using to conserve coal.įurther, to win this scenario, you are going to physically run out of space to build because you need to house a ludicrous 600+ people and have jobs for them. Work hubs need to run ONLY during working hours. YOU MUST MASTER THIS LAYOUT DESIGN TO WIN HERE. THIS IS A CRITICAL SKILL FOR THIS SCENARIO. Cluster working buildings (like thumpers, research labs, hothouses, gathering stations) all together. Cluster Homes (and home upgrades like Churches or Fighting Arenas) together. Plan your builds before you do them to all fit tidily within a Range 1 Steam Hub. It works "decently" in some scenarios, but most of the time is worse. which should only be the case when you are trying to build the very buildings that labor will be working at as soon as it is built.

Frostpunk refugees free#

The only exception to this rule is when you have a bunch of free labor who aren't assigned to doing anything.

Frostpunk refugees upgrade#

Always try to plan to build and upgrade at night. But building during the day is EXPENSIVE because it takes the workers out of the work flow. They meander around, have to walk to the location, stop to eat, stop to chat. Trying to build during the day takes people out of commission for a long time. "Steel upgrade or next level for boiler? Steel!" I prefer Thumpers in almost all cases, you can do mines, but they are harder to centralize for heat. Always be producing more than you need for the day (to keep it growing up). In this scenario, Hothouses are the only way to win. Food is "get as much as you need" not more. (You may upgrade Wall Drill late in this scenario though) I get heat "as I need it", and otherwise, constantly going "hmm. Heat is actually "survivable" for quite a long while with appropriate Overdrive management (see below) and Hospitals. This should be done in lieu of almost anything else. Unless you have no choice, always be aiming to increase your resource inputs with more and more tech and buildings. Once you got the snowball to an appropriate size, you can relax, decisions become less important, almost trivial, and you can make lots of mistakes and still win. This is the point where the snowball will just blow through the rest of the scenario for you, and you are basically on easy street for the rest of the scenario. The goal of the game is to snowball your resource production to great heights such that as the scenario progresses, you are just swimming in resources. If you thought the game was about trivial matters such as "surviving" or "completing a scenario", I recommend you more generalize your concept. The primary goal of every Frostpunk scenario is to create the Resource Snowball (aptly named!). I am going to list some of the concepts below that you need to be expert at in Frostpunk to complete this scenario and assumed that you fundamentally understand them. If you haven't completed a New Home or Arks (Arks is also super challenging to get the "good ending"), you should because you will learn invaluable techniques.

Frostpunk refugees how to#

However, it does assume some greater expertise in how to best complete a Frostpunk scenario on Survivor. This guide will detail the "musts" for completing this scenario.














Frostpunk refugees